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Sunday, August 21, 2011

Gamification

Gamification of healthcare gets its due recognition from academic elite Proponents of the gamification of healthcare have had a summer filled with accomplishments to support the their cause, particularly in recent weeks as a couple leading academic institutions have made it abundantly clear they believe the gamification trend is more than just a passing fad. iMedicalApps


New Journal for Review of Science of Gaming in Healthcare  A new peer-reviewed journal, Games for Health from Mary Ann Leibert publishers, has just been unveiled. The journal will focus on the topic of games and how they can impact healthcare.
More from the publishers: Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train health care professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. G4H is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. MedGadget

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